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Old Mar 14, 2005, 09:01 PM // 21:01   #1
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Default 3rd profession elite charm skill

pretty straight forward question:

If I am playing a say ranger/necro and I wanted to take a spell from the mesmer line using an expert charm, could I take a mesmer elite skill, or does it have to be a normal skill? (I do know that it will take up my elite skill slot)
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Old Mar 14, 2005, 09:19 PM // 21:19   #2
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all you need is the charm and a superior necklace. it does not matter if the original skill was elite or not. the skill will last 24 real-time hours and work at the 0 attribute level.
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Old Mar 14, 2005, 09:27 PM // 21:27   #3
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Quote:
Originally Posted by Bgnome
all you need is the charm and a superior necklace. it does not matter if the original skill was elite or not. the skill will last 24 real-time hours and work at the 0 attribute level.
I din't know that could be from any class I thought you were limited to those of your character. How will it interperite when you can't alocate any skill points to that heading. I.e. what if I chose a Monk skill with a Mes/Warr and I can't put any skill points to Healing Prayers for the Heal Party Spell. Do I get the minimum return value or is it pro-rated?
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Old Mar 14, 2005, 09:54 PM // 21:54   #4
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If you're using Heal Party without any points on Healing Prayers, it works at the minimum level of effectiveness. If you're using Heal Party as a cross-class elite, then you won't even have the option to pump Healing Prayers, leaving you at level 0 indefinitely.

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Old Mar 14, 2005, 11:08 PM // 23:08   #5
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well, I will post my build, since my guild wont be playing it "yet" this push.

Ranger/Mesmer 10(+2)Marksmenship 12illusion 8(+2)Expertise

Fragility - condition damager
Phantom Pain - deep wound
Hunter's Shot - bleed
Pin Down - crippled
Concussion Shot - dazed
Apply Poison - poison
Virulence - weakness, disease (elite charm)
Whirling Defense - must have a bow, personal defense.

Okay, so of course in this build you need a bow to inflict the shots right? Well, yes and no. This character is set up to toggle between his wand/chakram and bow to give him the best benefits possible. I think this build could replace an entire build based around conditions, and let the rest of the team still be diverse. Having the 0 spec in Death and Wilderness Survival make the durations of poison, weakness, and disease shorter so u can re-inflict damage with fragility.

so with wand/chakram in hand cast:
-Fragility, Phantom Pain, Apply Poison
-Switch to Bow:
-shoot first arrow = target is poisoned = 28(fragility damage)
-cast Virulence = 2 more conditions = 56
-either shoot more arrows, or let poison drop from target(3seconds)
-shoot pin down = crippled, target will try to move most likely = 28or56
-shoot hunters shot = bleed = 28
-Concussion shot is next if neccessary, or switch targets cause that one should be dead. So switch back to wand/chakram and repeat. = 28ordead

Pros- nice damage, good armor, can item swap for energy+expertise
Cons- lacks max energy benefit for being ranger primary, expensive casts

www.cornerstoneguild.com

Last edited by nicosharp; Mar 14, 2005 at 11:12 PM // 23:12..
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Old Mar 14, 2005, 11:43 PM // 23:43   #6
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Quote:
Originally Posted by nicosharp

Ranger/Mesmer 10(+2)Marksmenship 12illusion 8(+2)Expertise
...

Virulence - weakness, disease (elite charm)

well, the only problem is that with you using the charm necklace for the Necro skill, you can only use it for i believe 24 hours. this is 24 hrs realtime, not 24 hrs logged in.
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Old Mar 15, 2005, 12:08 AM // 00:08   #7
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yep, the charms only good for 24 hours, so either you've got to farm necklaces to have a ton of charm necklaces or just only use the build sporadically. I personally think charms are just best for testing out a skill from time to time, you're certainly not going to get much benefit from a charmed skill (unless it doesn't have an attribute allocated) in high level pvp. It causes even more problems that you're taking up an elite spot that could be better used by another skill that you do have speced.
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Old Mar 15, 2005, 12:10 AM // 00:10   #8
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its not a big deal, just have an alt, or a guild member acquire the skill permanantly, and when I need it for pvp I have him/her craft a skill charm of it. It doesnt cost a lot, easily can make it back in 10mins of farmin.
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Old Mar 15, 2005, 12:19 AM // 00:19   #9
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I understand that you can get it fairly easily, but to me the skill is for the most part crippled with no attributes affecting it and taking up an elite spot.

I'm sure there are some cases where it could work well however.
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Old Mar 15, 2005, 01:02 AM // 01:02   #10
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I think you miss the usefulness then of Fragility.. The faster the condition goes byebye, the faster your target takes damage for it coming and going. Not to mention that you can recast it quickly.
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Old Mar 15, 2005, 01:38 AM // 01:38   #11
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Yes, as the guys have said for Non profession skill - Superior necklace. I think it is 25 or 40 gold. A good elite charm at the Vendor goes for about 30 gold -oo expensive. When that is said, check out this link here, The Tiny Skill browser and list skills that are not tied to an attribute. You will find for example that the Mesmer has about 6, where a couple might be interesting. The only profession that does not have NON - linked attribute skills listed: The Rangers.

If it is a Non - attribute skill - you can use it as well as the profession it is made for (roughly).

Ratatass

Last edited by ratatass; Mar 15, 2005 at 01:40 AM // 01:40..
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Old Mar 15, 2005, 02:36 AM // 02:36   #12
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The last post has confused me slightly.

So I can not have a "linked" attribute skill? Or I can but it will be considered at 0 in that attribute?

I am trying to say, I want it at 0 in the attribute so the condition timer is short.
30gold is nothing in Guild Wars, if you know how to make it. To have a character that is more effective with one skill, that one skill is worth the 30gold every 24hrs. I know the cost of elite charms, and would for sure, have someone permanantly learn the skill so they could craft a charm (which is quite cheap thus far).

Last edited by nicosharp; Mar 15, 2005 at 02:40 AM // 02:40..
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Old Mar 15, 2005, 07:51 AM // 07:51   #13
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I would like to see this charm thing go more and more into advance level of PvP

"What an idiot team! They got no monk to ressurect!! just some necro with well of blood or something..."
*without them knowing... some M/E was lurking around using ressurect on his/her team*
"Sir! They are not dying!! they just keep comming back!!"
"ressurect signet??"

essence bond + non monk elementalist...

Last edited by Vermilion Okeanos; Mar 15, 2005 at 07:55 AM // 07:55..
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Old Mar 15, 2005, 09:05 AM // 09:05   #14
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ya, not to mention the mesmer has fast casting at around 12.. We actually have a mesmer/monk in our guild that ressed us up in PvP in about 3-4seconds.. It was pretty sweet.
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